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Hexcells plus solutions
Hexcells plus solutions





hexcells plus solutions

Therefore, the player can deduce that those two hexes *must *be blue in this exact configuration. At this point, there are two possible outcomes, both involving the two on the far sides. The dashes next to the three signify that the 3 adjacent blue hexes cannot be all consecutive. A -3- black hex is joined to four consecutive orange hexes, with no other blue or orange hexes connected. For example, this set of hexes appears very frequently in Hexcells Plus and Infinite. Hexcells also subtly teaches a variety of logical shortcuts to make certain repeated scenarios easier to approach. Building an auto-generator for that sort of quality isn’t practical, and would honestly be an incredible feat if it were to be accomplished. The puzzles in Hexcells are very deliberately crafted to create one or maybe two possible solvable routes, never leaving anything up to supposition. This mode isn’t very fun, and I don’t blame it on poor programming. Infinite also includes a puzzle generator, allowing you to keep playing after you’ve finished the large offering of hand-crafted puzzles available. The other two Hexcells games, Plus and Infinite, aren’t too different from the original, but with some added complexity in the form of new mechanics and technical improvements. Some of the later puzzles can even be downright overwhelming near the end, but the important thing is, again, the pacing. As the player progresses through the puzzle, it expands radially outward, revealing more and more black hexes and more and more areas for the player to keep in mind. It starts simply, with only a few black hexes revealed, to minimize the amount of information the player has to process right off the bat. Because of this, the puzzles are meant to be solved in a very deliberate way. Guessing is never a good option, as you’ll start losing points after only one allowed mistake. Hexcells is, at the same time, very punishing to mistakes. Hexcells paces these mechanics out perfectly, never leaving the player behind. It gradually becomes more complex as the game progresses, introducing columnar and diagonal hex counts as well as some cells where adjacent hexes have to be consecutive or strictly non-consecutive.

hexcells plus solutions

The puzzles start off extremely simply, use the numbers inside the black hexes to tell you the number of adjacent blue hexes. The first Hexcells was a hit, its mechanics reminiscent of Minesweeper but with far less of an importance placed on guessing. These games are simple indie puzzle games that follow a common art style and design philosophy, and some of them are downright brilliant.

hexcells plus solutions

, consisting of the Hexcells trilogy and its successors, SquareCells and CrossCells. The name “Matthew Brown” probably doesn’t reside in the minds of many, but if you’ve ventured into the puzzle game scene on Steam, you’ve likely encountered at least one of his games.







Hexcells plus solutions